13 Mar game 1 world series
Game 1 world series
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Game 5 world series 2024
The Yankees in Game 5 barged to an early 5-0 lead, but the Dodgers punched back in the fifth to tie it – a five-run outburst aided greatly by three Yankee errors in the frame. The Yankees took the lead back, but the Dodgers pushed across two runs in the eighth for a lead that would hold. Starter Walker Buehler, pressed into relief duty thanks to a fatigued Dodger bullpen, worked a clean bottom of the ninth for the save, the first of his big-league career.
Gerrit Cole was excellent over 6.2 innings, but some poor defense from the Yankees — including Cole himself — led to five unearned runs in the fifth. The Dodgers then took the lead for good in the eighth and got a stunning performance from their bullpen, especially Blake Treinen and Walker Buehler, to close it out.
You could see it coming. Aaron Judge drew a walk and squared up a ball in Game 3. He walked, singled, and reached base three times in Game 4. The at-bats were starting to get better and more competitive. On Jack Flaherty’s tenth pitch in Game 5, Judge sent a loud two-run home run into the right-field seats, giving the Yankees an early 2-0 lead.
NEW YORK — The Immaculate Heart High School alumnae clustered together are screaming. Two guys who went to Palisades High School are going nuts. Also on hand are Jade, who I knew in high school in Los Angeles, and this guy Jack, who I met in L.A. more recently.
“It was maybe one of the more extreme of trying to rip a ball out,” Yankees outfielder, and former Dodger, Alex Verdugo added. “But at the same time, that’s kind of New York. I feel like that’s what you expect out here. You expect some unique things.”
It has been a theme throughout the World Series and the postseason, and really the entire season. The Yankees are a talented team, for sure, but they’re also very sloppy, undisciplined, and fundamentally unsound. They run the bases poorly and to call them error-prone would be an understatement. The Yankees are simply terrible at the so-called little things.
Scott pilgrim vs the world game
Scott Pilgrim vs. the World: The Game was first announced at San Diego Comic-Con on July 28, 2009. On June 8, 2010, Game Informer presented their first hands on, where it was revealed the game would be a timed exclusive for PlayStation Network, with an Xbox Live Arcade release at a later date. The first trailer for the game was released on June 11, 2010, which showed some of the stages in the game such as inside a club, on a street and noticeably inside a Toronto Transit Commission streetcar. The game makes various references to video games, such as River City Ransom, Mario, Kirby, Mega Man, and Guitar Hero. An early pitch video was revealed on August 11, 2010, which showcased even more retro graphics and direct parodies of classic games.
Prior to release, Scott Pilgrim vs. the World: The Game received nominations for Best Downloadable Game of E3 2010 by both GameSpot. It was nominated for Best Downloadable Game and won Best Adapted Video Game at the 2010 Spike Video Game Awards.
Unlikemany comics-to-film adaptations,Scott Pilgrim vs. The Worldis a loving translation of the source material that seems fully aware of what made the graphic novels so special to so many fans. As a result, the script takes great care to use a lot of the original dialogue and jokes from O’Malley’s comics. It’s a remarkable choice, given that the number of funny people who worked on this movie – including the director – could just as easily devised their own jokes.
Both the comic and the movie start out as a “slice of life” affair, which is disrupted during the Battle of the Bands when Matthew Patel crashes through the ceiling and challenges Scott to a fight. The movie version is straight out of the graphic novel: the musical element, the demon hipster chicks, and even many of the lyrics of Matthew’s song.
In their review of Scott Pilgrim vs. the World: The Game, IGN called Anamanaguchi’s soundtrack «possibly the best soundtrack on PS3». AllMusic reviewer Heather Phares, giving it 4 out of 5 stars, said that Anamanaguchi «serve up hyperkinetic tracks that sound like they’ve been hiding on an NES cartridge for a quarter century», and was impressed that the film production chose to «provide such a distinct aesthetic for a game’s music».